Prot Warrior revolves around generating and spending rage as much as possible without overcapping. The General Rotation is fairly simple in ST but gets almost complex as you add more targets as there are multiple different factors that can affect your decision making process.
Colossus Opener
Ravager ► Charge + Taunt + Avatar + Shield Block ► Demo Shout ► Champions Spear(if talented) ► Demolish ►Thunderous Roar (if talented) ► Shield Charge ► Shield Slam ► normal rotation
Standard ST Prio
Following the Opener your general Prio looks like this:
- Ravager on CD
- Avatar on CD
- Demo on CD
- Spear/Roar on CD
- Demolish
- Shield Slam with 2x Burst of Power charges / Outburst up
- Execute with >= 70 rage / SD Proc
- Shield Slam
- Thunder Clap without Outburst
- Revenge
AoE Prio (3+ targets)
- Ravager on CD
- Avatar on CD
- Demo on CD
- Spear/Roar on CD
- Demolish
- Shield Slam
- Revenge
- TC to apply Rend
Revenge, contrary to Thane, is our bread and butter AoE button as Colossus. It hits like a truck, is spammable and fuels Brutal Vitality to a great deal. Thunder Clap is more of a filler button in AoE and mostly used to sporadically apply rend. Shield Slam remains highest Priority in most situations.
What Matters most is keeping the rotation flowing with Shield Slam Resets. Strategist allows TC, Revenge and Execute a 25% chance to reset SS. Devastator (our auto attacks) also have a 25% chance to reset SS. Which is why SS is on such a high prio, not only does it apply Punish Stacks which grant damage reduction but it also is literally 50% of our entire rage generation if played correctly, more in ST. Having dead GCDs and starving yourself of rage by sending an Ignore Pain too many is more likely to kill you than anything else. Always aim to keep ~30 Rage in your tank to be able to cast Revenge to reset Shield Slam EVEN if Ignore Pain has already fallen off.
M+ Build "flex" points
- Into the Fray can and should be swapped with Hardened Resolve if its a proper hard Key to guarantee 100% Block uptime as running Into the Fray requires roughly 17k+ Haste before it can result in comfortable levels of Block Uptime without dangerous downtime.
- Battle-Scarred Veteran is largely an overkill and comes with the loss of serious offensive throughput and rage generation
- Additionally Ravager can be swapped out for Battering Ram once 4pc has been acquired
Embellishments
Elemental Lense for pure ST, but Dusk/Dawn-threads are both extremely close aswell and more applicable in AoE.
Stats
Item level > Haste > Crit >> Vers >> Mastery
Please for the love of god simulate your character on raidbots if item levels are close.
Trinkets
- Eye of Kezan - Solid Raid stat stick
- House of Cards - 1.5min CD with on-use Mastery, pairs well with CDs - big damage
- Tome of Light's Devotion - grandiose trinket with hidden power. Has 2 modes which switch from 1 to the other when reaching 50 stacks, 1 stack is gained from damage taken events with a 750ms ICD. Shield Mode grants armor and a magic absorb. Sword Mode grants (at 678 ilvl) over 3000 crit and a massive dmg proc. The Goal is to stay in Sword Mode for as long as possible. With the 1.5min CD on-use you force swap from 1 mode to the next. Use it when on Shield Mode to switch to Sword Mode as soon as possible!
- Improvised Seaforium Pacemaker - great stat stick overall
Enchants
Chest - Crystalline Radiance (main stat) Legs - Defender's Armor Kit Rings - Radiant Haste (at high item level, simulate your options) Weapons - Authority of the Depths
Tertiary Stat - L E E C H
Consumables
Flask - Alchemical Chaos Food - Feast (main stat food). Beledar's Bounty, Outside of raids. Potion - Tempered Potion Weapon Rune - Algari Mana Oil Sockets - Deadly. With Culminating Blasphemite (epic gem) you'll need unique colors. "Quick" versions of the different colors are your best bet. This is going to be a simulation question in 9/10 cases.
Tanky Raid Build
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Execute Raid Build
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M+ Build
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